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Java > OOP > Classification

Introduction

In Object-Oriented Programming (OOP), classification is the process of organizing complex software systems into manageable and reusable components. Classification allows developers to group objects based on their functionality, behavior, or responsibility, making the system more structured, scalable, and maintainable.

Why Do We Need Classification in OOP?

Types of Classification in OOP

1. Classification Based on Object Role

Objects in a system can be classified based on their role within the architecture:

Classification Description
Entity Objects Represent real-world entities with a unique identity, such as Customer, Order, or Employee.
Control Objects Manage the flow of logic in an application, like OrderProcessor or TransactionManager.
Boundary Objects Facilitate interaction between the system and external sources (UI, APIs), e.g., UserInterface, APIGateway.

Example:

class Customer {
    String name;
    int age;
    
    void display() {
        System.out.println("Customer: " + name + ", Age: " + age);
    }
}

2. Classification by Object Responsibility

Objects can also be classified based on their core responsibilities:

Classification Description
Data Objects Store and manage data but do not contain complex logic, such as UserProfile.
Service Objects Perform operations but do not hold state, such as EmailService.
Factory Objects Responsible for creating instances of other classes, such as CarFactory.

Example:

class EmailService {
    void sendEmail(String recipient, String message) {
        System.out.println("Sending email to: " + recipient);
    }
}

3. Classification by Object Interaction

Objects interact with each other to form a functional system. Based on interaction, objects can be classified as:

Classification Description
Singleton Objects Ensure only one instance exists in an application.
Aggregated Objects Objects that form part of a larger entity (e.g., Engine inside Car).
Composite Objects Objects made up of multiple objects that can function as a single unit.

Example:

class DatabaseConnection {
    private static DatabaseConnection instance;
    
    private DatabaseConnection() {}
    
    public static DatabaseConnection getInstance() {
        if (instance == null) {
            instance = new DatabaseConnection();
        }
        return instance;
    }
}

Summary

| Concept | Description | |———|————-| | Entity Objects | Represent real-world entities with unique identities. | | Control Objects | Manage workflow and system operations. | | Boundary Objects | Facilitate communication between different parts of the system. | | Data Objects | Store and manage application data. | | Service Objects | Perform operations without maintaining state. | | Factory Objects | Create instances of other objects. | | Singleton Objects | Ensure only one instance of an object exists. |

Hands-On Exercises

  1. Define a Class and Create Objects:
    • Create a Product class with name and price attributes.
    • Instantiate and display product details.
  2. Classify Objects in a Shopping System:
    • Identify Entity, Control, and Boundary objects in an e-commerce application.
  3. Create a Singleton Class:
    • Implement a singleton class for managing database connections.

Assessment



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